Issue #70 – 19th February 2014
News and Latest Developments
Larry: Managing Your Most Precious Assets 
The speech that Larry Ellison gave at Oracle Cloud World stressed that the two most important systems in your company are the ones that help you look after talent (HCM) and the ones that help you serve customers (CRM). “Attracting the very best people in your line of business … is the difference between winning and losing.”
New Releases
Financials PUM 5 is Released
Oracle have released the 5th PUM Image for PeopleSoft Financials v9.2. Those among you implementing Financials 9.2 will need this to get the latest patches to apply (Support Login required).
New Financials v9.1 Patches
Oracle have released some new patches for PeopleSoft Financials. These are Financials v9.1 Bundle #29, ESA Bundle #29 and Global Components #18 (Support Login required).
Functional
Accommodating Health Care Reform in PeopleSoft 
Eric Palmer on the Animato blog has an entry on the Affordable Care Act (ACA) and the requirements that it places on companies.
What’s New in PeopleSoft 9.2 Inventory
Jim Scagnelli on the BTRG blog details some of the improvements in the Inventory module within PeopleSoft 9.2.
A Day in the Life – Episode 1
Technical
Compiling PeopleCode
Chris Heller on the GreyHeller blog has written an entry on the ‘Compile PeopleCode’ functionality within App Designer. It’s not something we’ve used much before, so it was really useful to hear that it’s part of the workflow of someone as revered as Chris.
Reading
Google Glass worn by staff at London Heathrow airport 
We’re not sure whether this is a PR stunt by Virgin Atlantic or a genuine field trial, but it’s an interesting concept nonetheless. Can wearable tech like Google Glass assist in providing a better class of service to the customer?
Video Feature Overview Homepage Updated
Design
A nice visualisation of the busyness of the tube stations on the London Underground. You can choose which years to compare against, and the time/type of entry or exit to compare with.
Watching
and One More Thing …
A very clever article which describes each stage of life as sections of a video game. It sounds geeky, but it’s really well written and some of the parallels are very clever. “The first 15 years or so of life are just tutorial missions, which suck. There’s no way to skip these.”